While we’d like you all to continue experimenting with uses for Wrath up until patch 2.1, we feel effective use of this skill is a bit difficult, so we’ll be making adjustments in patch 2.1. These are a few of the factors contributing to the problems we’ve seen with warrior. With that said, from a healer’s perspective, although warriors can heal themselves right after taking heavy damage, once they use Inner Beast they don’t heal themselves well, giving the impression that they lack defense. Using Inner Beast spends all stacks of Wrath, which makes it difficult to use Inner Beast right after a combo, and then build the stacks back up with the following combo. This is what makes the job difficult to use effectively. However, we’ve made these adjustments bearing in mind that warriors have Wrath active. For example, while Paladin certainly has high vitality and HP, we’ve worked to balance them with Warriors based on the amount of damage they take and the amount of HP they’re healed for. In addition to the curing bonus, Wrath has other benefits as well. I believe that a lot of players are using Inner Beast to self-cure when taking a large amount of damage, but after becoming infuriated with five stacks of Wrath, players receive a 15% curing bonus, so instead of using Inner Beast right after taking heavy damage, I think it would be better to wait for heals from a white mage or scholar. There’s also the matter of Wrath and the use of Inner Beast. We’ll be making adjustments in patch 2.1 so that warrior’s stun is more useful, which should help address the disparity between warrior and paladin. Because of this, it would seem that players have a negative impression of warrior’s stun. However, there are times when you need to use stun consecutively, or the timing is difficult due to its activation time. Unlike the paladin’s stun, which is tied to the global cooldown, warrior can use stun at any time, which helps maintain stacks of wrath. Instead we’ll be looking into making adjustments to warrior so they can withstand this like paladin is able to. Since this is content that has already been released and strategies have already been established, we won’t be making adjustments to these encounters. Our original vision for this was that players would clear these encounters by properly removing enemy buffs or kill them all before it got to the point where they would one-shot players. We designed them so that even tanks could not withstand their attacks when they have buffs stacked however, at the moment only paladin is able to survive through a method we had not thought of. We’re hearing a lot of talk saying that warrior is weak compared to paladin, but there are a couple of points I’d like to go over, so I’ll go over them one by one.įirst, I’d like to talk about the boss monsters in the Binding Coil of Bahamut Turn 1 and 4. Q: What kind of plans do you have for warrior, dragoon, and other class/job adjustments? Questions will be forwarded to Naoki Yoshida who will attempt to field as many questions as possible, and to the best of his ability. To do so, please follow the official FFXIV Twitter account and send tweets containing the “XIVLive” hash tag. It is also possible to ask questions during the live stream. Prior to the live stream, questions will be accepted in the designated thread on the official forum. * For viewing on smartphones, iOS 5 or later is recommended.
* Please note that the audio will be available in Japanese only. The eleventh letter LIVE will also include never-before-seen PlayStation 4 gameplay footage, as well as remote play using PlayStation Vita!.Take a closer look at the Wolves’ Den, where players can test their mettle against fellow adventurers.Ĭheck out the new beast tribe quests, which shine new light on Eorzea’s more enigmatic denizens. Learn more about treasure hunting and the undiscovered fortunes scattered across the realm. Feast your eyes and ears on the second half of the patch 2.1 exclusive!.Will translate live on twitch: Date & Time: Decemfrom 4:00 a.m.